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Wadmerge - Merges WAD file for Doom engine games.

Download

You can download the latest release here http://boraxman.strangled.net/wadmerge/1.0.2/

Here is the source code , which you can compile. GPG signature for the above source package. Signing key: D78BA4DD4AADF348

There are also ready to use packages for Windows, DOS, Fedora and RPM based Linux distros

DOS

Windows GPG signature or the above Windows ZIP file.

RPM for Fedora and RedHat Distros

Debian package for 64 bit systems

Debian package for 32 bit systems

Debian package for ARM systems (i.e., Raspbian)

Debian source files here

Synopsis

wadmerge [OPTIONS]

Description

Merges .WAD files from Doom engine games, such as Doom, Doom2, Hexen and Heretic.

Options

-V Print licence

-d Allow duplicate lumps.

-i Input wad filename.

-o Output wad filename.

-P Output wad is a PWAD.

-I Output wad is an IWAD.

-c Compact (deduplicate). Store multiple lumps which have the same data once per wad.

Examples

wadmerge -i map01.wad -i graphics.wad -o megawad.wad

Merges map01.wad and graphics.wad into megawad.wad.

Notes

By default, if the wads you are merging double up on lumps, wadmerge will not include them all, but just the first one. For example, if you merge multiple wads each with a DSPOSSIT entry, only the first entry will make it into the final wad.

Deduplication means lumps which have different names, but the same data will share the same copy of data.

Limitations

Ensure that the output wad file is OK, before you remove the input wad files. While this program has been tested and confirmed to work thoroughly, blind faith is no substitute for backups and testing.

Bugs

No known bugs.

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