﻿===========================================================================
Title                   : Decimator
Filename                : DECIMATOR.WAD
Release date            : 28 May 2021
Author                  : Dennis Katsonis (dennis @ netspace.net.au)

* Play Information *

Game                    : Doom
Episode #               : Episode 2
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Not optimised for deathmatch.
Other game styles       : No
Difficulty Settings     : Yes


Copyright		: You MAY distribute this file for free, provided you
			  include this text file, with no modifications.
			  
			  Please seek permission before using any part of this
			  WAD for another WAD or for a derivative work.

Advanced engine needed  : A limit removing engine is preferred.  It
	 		  may work with the original DOS Doom, but I
	 		  can't guarantee that it won't result in
	 		  visplane overflows.

Primary purpose         : Single player levels for Doom, Episode 2.

Important notes		: DO NOT USE JUMP OR CROUCH!
			  Being able to jump or crouch will ruin the game flow.

			  NOT DESIGNED FOR GAMEPLAY MODS!
			  Mods like Brutal Doom, weapons mods and so on change
			  the balance of the game.  Feel free to use mods, AFTER
			  you've played through it without mods.

			  PISTOL START WILL BE HARD!
			  I have balanced ammo accross levels with the
			  assumption that the player will be carrying excess
			  ammo from the previous level to the next.  Without
			  ammo from the previous levels, you may run out.

===========================================================================
Other Files By Author   : Borax 4 (Doom)
      	       		  The Shrine (Original) (Doom 2)
			  The Shrine (Remastered) (Doom 2)
			  Med Labs (Quake)
			  Dens Haus (Quake)
			  Dens Haus 2 (Quake)
			  Dens Haus 3 (Quake)
			  Astrus Base (Quake)
			  The Borax Factor (Quake)
			  Borax 3 (Quake)
			  Lords of Chaos (Quake)
			  Borax II (Quake 2)
			  The Ulysses Project (Quake 2)
			  Heavy Industry (Quake 2)
			  Den's Palace (Quake 2)
			  Home of Duelling Evil (Quake 2)
			  Orbital Fortitude (Quake 2)
      	       		
Misc. Author Info       : dennisk @ netspace.net.au

Additional Credits to   : No one really.

Description             : Four levels done in a quasi "Shores of Hell"
 			  style.

			  These are in an 'old school' style, somewhat
			  inspired by Doom's original Episode 2 (my
			  favourite of the Doom episodes).  Each level
			  is built to be distinct, fun, look decent
			  and just in general provide that good old
			  classic Doom style gameplay.

Story:			: You enter the creative depths of my mind.

===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Construction *

Base                    : Doom 
Build Time              : Not that long, but there were long streches
      			  inbetween where I didn't work on it.
Editor(s) used          : Eureka
	  		  I also used ZenNode, glBSP and my own
			  "wadmerge" tool which is available here
			  https://sourceforge.net/projects/wadmerge/
Known Bugs              : No
May Not Run With        : With Chocolate Doom and the original DOS
    	    		  Doom, there will be some visual artifacts in
			  E2M3 in the outdoors area.  Possible due to
			  limitations in the engine.
Tested With             : PRBOOM+, GZDOOM, PRBOOM, Crispy Doom

Midi			: None

Additional Thanks to	: None

BACKGROUND

I was intending to do a full Episode 2 replacement, but I ran low of
inspiration to make good levels.  So four levels it is.
