﻿===========================================================================
Title                   : The Shrine (Remastered)
Filename                : DKSHRINE_R.WAD
Release date            : 27/07/2019
Author                  : Dennis Katsonis (dennis @ netspace.net.au)

Copyright		: You MAY distribute this file for free, provided you
			  include this text file, with no modifications.
			  
			  Please seek permission before using any part of this
			  WAD for another WAD or for a derivative work.

Advanced engine needed  : A limit removing engine is required.

Primary purpose         : Single player levels.

Important notes		: DO NOT USE JUMP OR CROUCH!
			  Being able to jump or crouch will ruin the game flow.

			  NOT DESIGNED FOR GAMEPLAY MODS!
			  Mods like Brutal Doom, weapons mods and so on change
			  the balance of the game.  Feel free to use mods, AFTER
			  you've played through it without mods.

			  PISTOL START WILL BE HARD!
			  I have balanced ammo accross levels with the
v			  assumption that the player will be carrying excess
			  ammo from the previous level to the next.  Without
			  ammo from the previous levels, you may run out.
			  
===========================================================================
Other Files By Author   : Borax 4 : BORAX4.WAD (Doom)
      	       		  The Shrine (Original): DKSHRINE.WAD (Doom 2)
			  Med Labs : MEDLAB.BSP  (Quake)
			  Dens Haus : DMHAUS.BSP (Quake)
			  Dens Haus 2 : DMHAUS2.BSP  (Quake)
			  Dens Haus 3 : DMHAUS3.BSP (Quake)
			  Astrus Base : ASTRUS.BSP (Quake)
			  The Borax Factor : BORAX.BSP (Quake)
			  Borax 3 : BORAX3.BSP(Quake)
			  Borax II : BORAX2.BSP (Quake 2)
			  The Ulysses Project : ULYSSES.PAK (Quake 2)
			  Heavy Industry : HEAVYIND.BSP (Quake 2)
			  Den's Palace : DKPALACE.BSP (Quake 2)
			  Home of Duelling Evil : HODE.BSP (Quake 2)
			  Orbital Fortitude : ORBFORT.BSP (Quake 2)
      	       		
Misc. Author Info       : dennisk @ netspace.net.au

Additional Credits to   : No one else specifically worked on this WAD with me.
	   	   	  Music and textures were taken from elsewhere and
			  credit is given in the "Additional Thanks to" section.

Description             : Ten levels which take place in a demonically occupied
			  industrial area.

			  DK Shrine Remastered is an "old school" Doom II
			  WAD, based on levels made in 1994-1995.  As a result,
			  it has a layout and gameplay style familiar to people
			  who played levels coming out in that era, but with a
			  fresh and appealing visual style.

			  People looking for a WAD with more modern gameplay elements
			  and style may be dissapointed, but those who did enjoy the
			  more abstract, iD like levels which were around during DooMs
			  heyday should find something to enjoy.

			  This WAD is basically my original "The Shrine" WAD
			  with significant cosmetic, design and gameplay
			  changes.

			  See the "background" section at the end for more
			  information on why and how this WAD came to be.

			  Note that there is no actual shrine in the game!

Story:			You may have defeated the biggest demon you've ever seen
			and laid waste to hell, but there are still demons
			crawling the Earth

			You are ready to begin to retake and reconstruct your
			homeland, but you can't do it alone.  News of your
			victory has not yet reached the orbiting ships.  The
			rest of humanity orbits unaware that the source of the
			invasion has been destroyed.  They need to be notified
			somehow, so that they may return and begin the
			reconstruction.  Somewhere amongst this haunted place
			you find yourself in, is a facility capable of sending
			a transmission.

===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM II
Map #                   : MAP01 - MAP10
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Not optimised for deathmatch.
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : Doom II
Build Time              : 7 months
Editor(s) used          : Eureka, SLADE3
Known Bugs              : No
May Not Run With        : Chocolate Doom, original DOOM2.EXE.
Tested With             : PRBOOM+, GZDOOM, PRBOOM, Crispy Doom, Doomsday

Midi			: MAP01 : Synthesised End/The Abstract.mid
			  MAP02 : NEWAGE.MID
			  MAP04 : DEMON.MID
			  MAP05 : Born Upon Dying Worlds/Machine.mid
			  MAP07 : Evolved Fury/Gestation.mid
			  MAP08 : MAP28 - Wretched Abyss (Viscra Maelstrom).mid
			  MAP09 : Born Upon Dying Worlds/Arthropod Machine.mid
			  MAP10 : SENTIN.MID
			  DM2INT: Intermission (Dial-up for Murder).mid

Additional Thanks to	: Immorpher for the MIDIs for MAP01, MAP05, MAP07
			  and MAP09.
			  They are available here
			  https://archive.org/download/EvolvedFury
			  https://archive.org/download/SynthesizedEnd
			  https://archive.org/download/BirthedUponDyingWorlds

			  Viscra Maelstrom for the MIDI in Map08, Wretched Abyss.
			  Dial-up for Murder for Intermission.mid
			  They are available here as part of the
			  Revolution! MIDI Pack.
			  http://jimmy.the-powerhouse.net/WAD/RevolutionMIDIPack-beta.zip
			  Thanks to "Jimmy" for putting the MIDI pack together.
			  
			  Dağtilki for DEMON.MID

https://drive.google.com/file/d/1JpHO3oUnfRXXs9nQb2-Y0ru5Paw3RY01/view?usp=sharing

		 	  The beta testers, Count651 and Daniel Wolfe.

		          Pawel Zarczynski aka NMN for NMN Corporation Texture
			  Set Part 1.

BACKGROUND

This WAD was based on a 20 level WAD I released in 1996 called DK Shrine.
DK Shrine was actually version 2 of the wad, with the first version being an 11
level WAD which saw limited release on a couple of bulletin boards in 1995.
I changed the 11 levels of the first release and added another 9 to make
DK Shrine 2, which was released simply as DK Shrine, or The Shrine.

I stumbled across Big Mac Davis's Wolfenstein and Doom walkthroughs.  They were
well narrated, and after browsing through them I decided to play the iD 3D games
over again in order of release, not having played Wolf3D all the way through
since the 90's.  After finishing Doom, I decided to play DK Shrine and I was
reminded of the visual and gameplay bugs which I had thought previously about
fixing.   DK Shrine was built when I had a PC that barely ran Doom and I was
studying, so time and resources weren't really available.  Having played it
again, I saw the need to fix bugs and polish the levels.  It has been over
18 years since I last did any mapping, with my previous release being
Orbital Fortitude, a single player level for Quake 2 released in the year 2000.

The scope of the project increased dramatically once I started.  The minor
fix-ups became huge overhauls, and one level was dropped completely and replaced
with a new one (MAP08).  The end result took longer than originally planned and
involved far more work than what I initially thought, but it was necessary to
get levels of a standard that I was happy with.

The end result are levels which don't look like fix-ups of the originals, but
seem more like new levels which were inspired by the originals.  There is no
need to have played the original DK Shrine to enjoy these levels.

This project is one more spin at mapping for old times’ sake, and may either be
the start of a new period of mapping, or a one off.  Time will tell...


HINTS

This is a WAD where you need to explore a little to find the ammo and health
you need.

Switches which affect something out of earshot or off the screen, often have a
a clue next to them which indicates what it might do.

The start of level 7 involves a short puzzle with barrels.  There is a reason
the enemies are facing away so they don't see you.  Getting out of here alive
isn't about speed or violence, but caution and care...
