Wednesday, 26 March 2025
===========================
Title                   : Star City
Filename                : starcity.bsp
Author                  : Dennis Katsonis (Borax Man)
Email Address           : dennisk@netspace.net.au
						
Homepage                : The Demesne of Borax Man
			  You can find my levels here.
			  http://boraxman.strangled.net/


			  Also can find them here
			  https://www.moddb.com/members/boraxman
						  
Description             : A deathmatch level for Quake 2.  Spacey and
			with platforms and a bit of verticality.
			Star City is within a large walled off arena,
			a glitzy Strogg hangout.  But the Strogg aren't
			here, you are.  You and your deathmatch opponents
			are here though, navigating the suspended walkways
			and sniping from rooftops.

			The upper areas have good weapons, but the health
			and ammo is down low.  Jumping and navigation is
			important here, as you can slide from walkway to
			walkway.

			Was designed for 2-6 players.

			I started this level all the way back in 2000!

			It was mostly done, but I left it alone, having
			stopped mapping.  I took a break from making
			a Quake episode, "Desecrator" to play with
			Quake 2, and it seems appropriate to rediscover
			Quake 2 mapping by finishing this long overdue
			work.

			You may want a beefier machine than a late 90s vintage
			computer.
						
Additional Credits to   :  Thanks to zzsort for blarghrad.
			I didn't end up using it though...

Beta Testing Crew       : Myself and my daughter.

=================================================================
Other levels by Author:

Other Levels by Author  :
	      For DOOM
		Borax 4
		Decimator (4 level WAD)

	      For DOOM 2
		DK Shrine Remastered for Doom II (10 level wad)
		Original DK Shrine (20 level wad)

              For QUAKE
		Med Labs
		Astrus Base
		Dens Haus (Deathmatch)
		Dens Haus 2 (Deathmatch)
		Dens Haus 3 (Deathmatch)
		The Borax Factor
		Borax 3
		Lords of Chaos
                Decimator (Coming soon!!)
      
              For QUAKE II
		Borax 2
		Heavy Industry
		The Ulysses Project (5 level unit)
		Orbital Fortitude
		Den's Palace
		Home of Duelling Evil (Deathmatch)
           
* Play Information *
Single Player           : No.  Just to look around.
Cooperative             : No
Deathmatch              : Yes.  Should be best for 2-6 players.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None         

* About the level *

Base                    : New level from scratch
Editor(s) used          : Trenchbroom
Build Time              : Quite a while.  Started in 2000 then abandoned.
Known Bugs              : None
Compile machine         : AMD Phenom II Quad Core, 3.4 Mhz running GNU/Linux
                          8G RAM 
			Compiled using ericw tools, 2.0.0 alpha9

QBSP Time                          : fast!
light (-emissivequality HIGH -extra4 -bounce 8) Time : 17 hours 2 minutes
VIS (-level 4) Time                : 9 seconds



Copyright Notice: 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 
